using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [GlobalClass,Tool] public partial class EatDaRichStats:Resource { [Export] public float secondsToPlay = 20f; [Export] public float basicPigSeconds = 1f; [Export] public float pigInAirSeconds = 2f; [Export] public float longAirDuration = 2f; [Export] public float longAirMultiply = 2f; [Export] public float fastDurationInSeconds = 0.5f; [Export] public float fastMultiply = 2f; } }