using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;

namespace Rokojori
{
  [GlobalClass,Tool]
  public partial class EatDaRichStats:Resource
  {
    [Export]
    public float secondsToPlay = 20f;

    [Export]
    public float basicPigSeconds = 1f;

    [Export]
    public float pigInAirSeconds = 2f; 

    [Export]
    public float longAirDuration = 2f;

     [Export]
    public float longAirMultiply = 2f;

    [Export]
    public float fastDurationInSeconds = 0.5f;

    [Export]
    public float fastMultiply = 2f;
  }
}