unity-roject-test/workspace/rojos/_session-data_/6bcb4a78-54ea-43bd-a67d-c23.../77e12657-114e-470b-a22f-c05...

234 lines
38 KiB
JSON

[
{
"role": "user",
"timestamp": 1790368185835,
"text": "For this Unity project, can you quickly setup a git ignore that fits for Unity?"
},
{
"role": "assistant",
"timestamp": 1790368297061,
"events": [
{
"type": "tool_call",
"name": "Read",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\workspace\\index.page"
},
"toolId": "toolu_018t3NGhcarwVYRiqhvhRX9C"
},
{
"type": "tool_result",
"name": "toolu_018t3NGhcarwVYRiqhvhRX9C",
"result": "1\t<!DOCTYPE html>\n2\t<html lang=\"en\"><head>\n3\t <meta charset=\"UTF-8\">\n4\t <title>Unity-Roject-Test</title>\n5\t <style>\n6\t@import url('/fonts/barlow.css');\n7\t </style>\n8\t</head>\n9\t<body data-theme=\"default-roject\">\n10\t<page--header></page--header>\n11\t\n12\t<page--root data-theme=\"default-roject\">\n13\t<full--width--block data--page--block=\"\">\n14\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h1>Unity-Roject-Test</h1></full--width--area>\n15\t</full--width--block>\n16\t<two--columns--block data--page--block=\"\">\n17\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>About</h2><div>This a unity game prototype for a testing out some principles for a narrative/dialog heavy simulation game.</div></two--columns--area>\n18\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Workspace</h2><div><a href=\"outline/index.page\">Outline</a>&nbsp;</div><div>What the project is and where it's going.</div><div><br></div><div><a href=\"boards/index.page\">Boards</a>&nbsp;</div><div>Tasks, bugs, backlog.</div><div><br></div><div><a href=\"rojos/index.page\">Rojos</a>&nbsp;</div><div>Custom agents.&nbsp;</div><div><br></div><div><a href=\"guides/index.page\">Guides</a>&nbsp;</div><div>How agents should work with this project.</div><div><br></div><div><a href=\"actions/index.page\">Actions</a>&nbsp;</div><div>Named repeatable procedures for agents.</div><div><br></div><div><a href=\"history/index.page\">History</a>&nbsp;</div><div>Session logs.</div><div><br></div><div><a href=\"reference/index.page\">Reference</a>&nbsp;</div><div>Code documentation.&nbsp;</div></two--columns--area>\n19\t</two--columns--block>\n20\t<full--width--block>\n21\t <full--width--area></full--width--area>\n22\t</full--width--block><two--columns--block data--page--block=\"\">\n23\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>For Agents: Orientation</h2><div>Read all of these pages in order <marked-text>at the start of every session</marked-text>. They are short and give the full context needed to work effectively.</div><div><br></div><div>1. This page - overview and links.</div><div>2. <a href=\"outline/index.page\">outline/index.page</a> - what the project is and where it is going.</div><div>3. <a href=\"guides/index.page\">guides/index.page</a> - rules and conventions.</div><div>4. <a href=\"guides/agent-conduct/index.page\">guides/agent-conduct/index.page</a> - how to reason, check in, and manage knowledge.</div><div>5. <a href=\"boards/tasks.page\">boards/tasks.page</a> - what is active right now.</div><div>6. <a href=\"history/index.page\">history/index.page</a> - what happened last session.</div><div><br></div><div>After reading, <marked-text>confirm to the user and wait for direction</marked-text>. Do not read deeper files unprompted.</div></two--columns--area>\n24\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>For Agents: Memory Rule</h2><div><marked-text>All project knowledge belongs in this workspace</marked-text> - not in local agent memory files. The workspace is version-controlled, shared across machines, and readable by any agent or human.</div><div><br></div><div>- Decisions and their reasons - <marked-text>history</marked-text></div><div>- Active tasks - <marked-text>boards</marked-text></div><div>- Rules and conventions - <marked-text>guides</marked-text></div><div>- Big picture and goals - <marked-text>outline</marked-text></div><div>- Complex or unusual code - <marked-text>reference</marked-text></div></two--columns--area>\n25\t</two--columns--block>\n26\t</page--root>\n27\t\n28\t<page--footer></page--footer>\n29\t\n30\t\n31\t\n32\t</body></html>",
"toolId": "toolu_018t3NGhcarwVYRiqhvhRX9C"
},
{
"type": "tool_call",
"name": "Read",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\git.ignore"
},
"toolId": "toolu_01GTVkhAVGCrTs3dk5tAcnVp"
},
{
"type": "tool_result",
"name": "toolu_01GTVkhAVGCrTs3dk5tAcnVp",
"result": "<system-reminder>Warning: the file exists but the contents are empty.</system-reminder>",
"toolId": "toolu_01GTVkhAVGCrTs3dk5tAcnVp"
},
{
"type": "tool_call",
"name": "Read",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\workspace\\outline\\index.page"
},
"toolId": "toolu_01WCdZTNdF5kDnqHVJdH6vcU"
},
{
"type": "tool_result",
"name": "toolu_01WCdZTNdF5kDnqHVJdH6vcU",
"result": "1\t<!DOCTYPE html>\n2\t<html lang=\"en\"><head>\n3\t <meta charset=\"UTF-8\">\n4\t <title>Outline — Unity-Roject-Test</title>\n5\t <style>\n6\t@import url('/fonts/barlow.css');\n7\t </style>\n8\t</head>\n9\t<body data-theme=\"default-roject\">\n10\t<page--header></page--header>\n11\t\n12\t<page--root data-theme=\"default-roject\">\n13\t<full--width--block data--page--block=\"\">\n14\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h1>Outline</h1><div>This project is a narritive heavy simulation game protoype for a Unity dev application role</div></full--width--area>\n15\t</full--width--block>\n16\t<full--width--block>\n17\t <full--width--area><h2>Vision</h2><div><font color=\"#929caf\">A project I can open to showcase a small simulation game that has some story during a simulation game for Unity</font></div></full--width--area>\n18\t</full--width--block><two--columns--block data--page--block=\"\">\n19\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Current State</h2><div>It just started, only the first initial files exist</div></two--columns--area>\n20\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>What's next</h2><div>Building the singletons</div></two--columns--area>\n21\t</two--columns--block>\n22\t<two--columns--block>\n23\t <two--columns--area><h2 style=\"letter-spacing: -0.3px;\">MVP/Core Features</h2><div style=\"color: rgb(146, 156, 175); letter-spacing: -0.3px;\">Demonstrating mainly the code needed for a narrivative heavy simulation game</div></two--columns--area>\n24\t <two--columns--area><h2 style=\"letter-spacing: -0.3px;\">Highlights &amp; Details</h2><div style=\"letter-spacing: -0.3px; color: rgb(146, 156, 175);\">Nothing there yet</div></two--columns--area>\n25\t</two--columns--block><two--columns--block>\n26\t <two--columns--area><h2>Tech Stack</h2><div><font color=\"#929caf\">There are more pages about this, since this will be created:<br><a href=\"tech/index.page\">workspace/outline/tech/index.page</a></font></div></two--columns--area>\n27\t <two--columns--area><h2 style=\"letter-spacing: -0.3px;\">Misc</h2><div style=\"color: rgb(146, 156, 175); letter-spacing: -0.3px;\"><span style=\"letter-spacing: -0.3px;\">Additions</span></div></two--columns--area>\n28\t</two--columns--block></page--root>\n29\t\n30\t<page--footer></page--footer>\n31\t\n32\t\n33\t</body></html>",
"toolId": "toolu_01WCdZTNdF5kDnqHVJdH6vcU"
},
{
"type": "tool_call",
"name": "Read",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\workspace\\guides\\index.page"
},
"toolId": "toolu_01YDrB6SmgZNZfz5jD7nMfMt"
},
{
"type": "tool_result",
"name": "toolu_01YDrB6SmgZNZfz5jD7nMfMt",
"result": "1\t<!DOCTYPE html>\n2\t<html lang=\"en\"><head>\n3\t <meta charset=\"UTF-8\">\n4\t <title>Guides — Unity-Roject-Test</title>\n5\t <style>\n6\t@import url('/fonts/barlow.css');\n7\t </style>\n8\t</head>\n9\t<body data-theme=\"default-roject\">\n10\t<page--header></page--header>\n11\t\n12\t<page--root data-theme=\"default-roject\">\n13\t<full--width--block data--page--block=\"\">\n14\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h1>Guides</h1></full--width--area>\n15\t</full--width--block>\n16\t<full--width--block data--page--block=\"\">\n17\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>What Guides Are</h2><div>Guides are rules for agents when executing tasks.&nbsp; They ensure workflows, conventions and expectations are consistent.</div></full--width--area>\n18\t</full--width--block>\n19\t<two--columns--block data--page--block=\"\">\n20\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Using Workspaces</h2><div>What the workspace folder is, how memory is organised, what goes where, and how to keep it current. Start here if you are new to this project or this system. <a href=\"using-workspaces/index.page\">Read the guide.</a></div><div><br></div><h2>Workflow</h2><div>The session rhythm: what to read at the start, what to run at the end, and how agents should orient before starting work. <a href=\"workflow/index.page\">Read the guide.</a></div></two--columns--area>\n21\t <two--columns--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Agent Conduct</h2><div>How agents should reason, check in, handle long investigations, and store project knowledge. Read this before starting work. <a href=\"agent-conduct/index.page\">Read the guide.</a></div><div><br></div><h2>Writing C#</h2><div>Coding conventions for this project - bracket style, naming, no bare <code>private</code>, no parameterized constructors, avoid switch, and more. <a href=\"Writing-C#/index.page\">Read the guide.</a></div><div><br></div><h2>Compiling Without Unity</h2><div>How to verify new C# compiles using <code>dotnet build</code> instead of opening the Editor, including a fix for a SDK/Windows CET crash on this machine. <a href=\"compiling-without-unity/index.page\">Read the guide.</a></div><div><br></div><h2>Adding More Guides</h2><div>Create a subfolder in <strong>guides</strong> with an <strong>index.page</strong> and link it here. Good candidates: coding conventions, architecture decisions, deployment steps, project-specific rules.</div></two--columns--area>\n22\t</two--columns--block></page--root>\n23\t\n24\t<page--footer></page--footer>\n25\t\n26\t\n27\t\n28\t</body></html>",
"toolId": "toolu_01YDrB6SmgZNZfz5jD7nMfMt"
},
{
"type": "tool_call",
"name": "Read",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\workspace\\guides\\agent-conduct\\index.page"
},
"toolId": "toolu_01CkZA3apsLXowWZvYNEUbrX"
},
{
"type": "tool_result",
"name": "toolu_01CkZA3apsLXowWZvYNEUbrX",
"result": "1\t<!DOCTYPE html>\n2\t<html lang=\"en\"><head>\n3\t <meta charset=\"UTF-8\">\n4\t <title>Agent Conduct — Unity-Roject-Test</title>\n5\t <style>\n6\t@import url('/fonts/barlow.css');\n7\t </style>\n8\t</head>\n9\t<body data-theme=\"default-roject\">\n10\t<page--header></page--header>\n11\t\n12\t<page--root data-theme=\"default-roject\">\n13\t<full--width--block data--page--block=\"\">\n14\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h1>Agent Conduct</h1><p>How agents should reason, check in, and manage project knowledge when working in this project.</p></full--width--area>\n15\t</full--width--block>\n16\t<full--width--block data--page--block=\"\">\n17\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Session Start</h2><div><h3>Read, confirm, then wait</h3><p>Read the first-layer pages listed on <a href=\"../../index.page\">index.page</a>. Give a brief confirmation that you understand the project and stop. Do not dive into board details or hunt for more context unprompted.</p><p>Wait for the user to direct next steps.</p></div><div><br></div><div><h3>Board detail files are not first-layer</h3><p><code>boards/tasks.page</code>, <code>boards/bugs.page</code>, and <code>boards/backlog.page</code> are not part of the initial read unless the user directs it or a task clearly requires current board state.</p></div></full--width--area>\n18\t</full--width--block>\n19\t<full--width--block data--page--block=\"\">\n20\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Reasoning and Check-ins</h2><div><h3>The core rule</h3><p>After roughly <strong>1 000 tokens of internal reasoning</strong> without a clear answer, pause and surface the situation to the user. The user is an expert and can often shortcut a long investigation with domain knowledge or a targeted hint.</p></div><div><br></div><div><h3>Always interrupt when</h3><ul><li>Reasoning has gone on for ~1 000 tokens and no root cause is found.</li><li>Multiple hypotheses seem equally plausible.</li><li>The cause requires runtime information (console errors, network responses, live state) that cannot be determined statically.</li><li>The fix would require reading many more files without a clear lead.</li></ul></div><div><br></div><div><h3>When interrupting</h3><p>Be brief and concrete. Name the specific problem, the hypotheses already ruled out, and what would help most. Offer concrete actions the user can take - open DevTools, check a log, paste an error.</p></div><div><br></div><div><h3>Only skip the interrupt when</h3><p>The user has explicitly said so in the current session - e.g. \"just continue\", \"don't interrupt\", \"do the whole thing\". That permission is session-scoped and does not carry into the next conversation.</p></div></full--width--area>\n21\t</full--width--block>\n22\t<full--width--block data--page--block=\"\">\n23\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Knowledge and Memory</h2><div><h3>The workspace is the memory</h3><p>All persistent knowledge about this project - planned features, decisions made, open improvements, session notes - lives in <code>workspace/</code> and is version-controlled. Agents must write project knowledge here, not into local agent memory files. The workspace is visible to the user, survives across machines, and is the single source of truth.</p></div><div><br></div><div><h3>What goes where</h3><ul><li><strong>Planned features and open items</strong> - outline</li><li><strong>Session notes and what was built</strong> - history entry via the Update History action</li><li><strong>Coding conventions and how-tos</strong> - a guide under <code>guides/</code></li><li><strong>Recurring procedures</strong> - an action under <code>actions/</code></li></ul></div><div><br></div><div><h3>Be scope aware</h3><p>Give feedback when tasks become too large for a single session. Cleanups and documentation often need a follow-up session with enough context to do them properly. Communicate this rather than rushing or going silent.</p></div></full--width--area>\n24\t</full--width--block>\n25\t<full--width--block data--page--block=\"\">\n26\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>Writing Style</h2><div><h3>Use - not —</h3><p>When writing workspace documents, use the hyphen/minus character <code>-</code> instead of the em dash <code>—</code>. This applies to prose, lists, and task descriptions.</p></div></full--width--area>\n27\t</full--width--block>\n28\t</page--root>\n29\t\n30\t<page--footer></page--footer>\n31\t\n32\t</body></html>\n33\t",
"toolId": "toolu_01CkZA3apsLXowWZvYNEUbrX"
},
{
"type": "tool_call",
"name": "Read",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\workspace\\boards\\tasks.page"
},
"toolId": "toolu_01BwyVimp8X6vag33vs2FsdW"
},
{
"type": "tool_result",
"name": "toolu_01BwyVimp8X6vag33vs2FsdW",
"result": "1\t<!DOCTYPE html>\n2\t<html lang=\"en\"><head>\n3\t <meta charset=\"UTF-8\">\n4\t <title>Tasks — Unity-Roject-Test</title>\n5\t <style>\n6\t@import url('/fonts/barlow.css');\n7\t </style>\n8\t</head>\n9\t<body data-theme=\"default-roject\">\n10\t<page--header></page--header>\n11\t\n12\t<page--root data-theme=\"default-roject\">\n13\t<full--width--block data--page--block=\"\">\n14\t <full--width--area data--page--area=\"\" contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h1>Tasks</h1></full--width--area>\n15\t</full--width--block>\n16\t\n17\t\n18\t<kan--ban>\n19\t <board--column style=\"--highlight--color: hsl(0, 90%, 65%)\" data--list--id=\"la1\">\n20\t <board--column--title>To Do</board--column--title>\n21\t\n22\t <board--task>\n23\t <board--task--title><h3>Sign Off Implementation Assumptions</h3></board--task--title>\n24\t <board--task--description>Game State/Dialog/Simulation Management were implemented in one pass from the tech outline, filling a few gaps the outline left open. Read <a href=\"../outline/tech/index.page\">outline/tech/index.page</a>, section \"Implementation Status\" - 5 assumptions are listed there needing sign-off (DialogList flow semantics, PlayerChoice option actions, HasObject modelling, SimulationManager.playerCount, GameStateVariable.key). Confirm or correct each.</board--task--description>\n25\t</board--task><board--task>\n26\t <board--task--title><h3>Verify in Unity Editor</h3></board--task--title>\n27\t <board--task--description>All new code under Assets/Scripts/Rokojori/ (GameState/, Dialog/, Simulation/) was only compile-checked outside Unity (see <a href=\"../guides/compiling-without-unity/index.page\">guides/compiling-without-unity/index.page</a>) - it has never been opened in the Editor. Open the project, let Unity regenerate Assembly-CSharp.csproj, check the console for errors, and create a few test ScriptableObject assets to sanity-check the CreateAssetMenu entries work as expected.</board--task--description>\n28\t</board--task><board--task>\n29\t <board--task--title><h3>Wire Up Real UI</h3></board--task--title>\n30\t <board--task--description>DialogManager.Show() currently throws NotImplementedException and SimulationRenderer.Enqueue() completes instantly - both are placeholders since Assets/UI is still empty. Build the actual dialog UI (text, portraits, choice buttons) and hook it into DialogManager.</board--task--description>\n31\t</board--task><board--task>\n32\t <board--task--title><h3>Example Simulation Phases</h3></board--task--title>\n33\t <board--task--description>ShowTurnStartConditions and SimulateWorld (production/pollution/allocation systems) were described in the tech outline as illustrative examples but never given a code contract, so they weren't implemented. Design and write concrete GamePhase subclasses for these once there's a clearer picture of what the simulation actually needs to track.</board--task--description>\n34\t</board--task></board--column>\n35\t <board--column style=\"--highlight--color: hsl(40, 80%, 60%)\" data--list--id=\"la2\">\n36\t <board--column--title>In Progress</board--column--title>\n37\t </board--column>\n38\t <board--column style=\"--highlight--color: hsl(140, 52%, 49%)\" data--list--id=\"la3\">\n39\t <board--column--title>Done</board--column--title>\n40\t <board--task>\n41\t <board--task--title><h3>Game State Management</h3></board--task--title>\n42\t <board--task--description>GameStateManager, GameStateVariable, GameStateNumberVariable, GameStateBoolVariable written under Assets/Scripts/Rokojori/GameState/. Compiles clean (see <a href=\"../history/index.page\">history/index.page</a>).</board--task--description>\n43\t</board--task><board--task>\n44\t <board--task--title><h3>Dialog Management</h3></board--task--title>\n45\t <board--task--description>DialogManager, DialogProcessor, IDialogDisplay, the 6 DialogBlock subtypes, GameStateCondition/GameStateAction hierarchies, and a HeadlessDialogDisplay for testing written under Assets/Scripts/Rokojori/Dialog/. Compiles clean.</board--task--description>\n46\t</board--task><board--task>\n47\t <board--task--title><h3>Simulation Management</h3></board--task--title>\n48\t <board--task--description>GamePhase, SimulationManager, SimulationRenderer (placeholder), and DialogPhase written under Assets/Scripts/Rokojori/Simulation/. Compiles clean. SimulateWorld/ShowTurnStartConditions example phases deliberately not written - see To Do.</board--task--description>\n49\t</board--task><board--task data--collapsed=\"\">\n50\t <board--task--title><h3>Session Hand-Over: Tech Outline Normalization</h3></board--task--title>\n51\t <board--task--description>Dialog Manager section confirmed correct on take-over. \"Get Initial Picture\" removed as stale (superseded by the actual work log). Implementation of all three To Do items followed - see history.</board--task--description>\n52\t</board--task></board--column>\n53\t</kan--ban></page--root>\n54\t\n55\t<page--footer></page--footer>\n56\t\n57\t\n58\t\n59\t</body></html>",
"toolId": "toolu_01BwyVimp8X6vag33vs2FsdW"
},
{
"type": "tool_call",
"name": "Read",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\workspace\\history\\index.page"
},
"toolId": "toolu_01MUrdLs8PxBvsHyeKwVdxA1"
},
{
"type": "tool_result",
"name": "toolu_01MUrdLs8PxBvsHyeKwVdxA1",
"result": "1\t<!DOCTYPE html>\n2\t<html lang=\"en\"><head>\n3\t <meta charset=\"UTF-8\">\n4\t <title>History — Unity-Roject-Test</title>\n5\t <style>\n6\t@import url('/fonts/barlow.css');\n7\t </style>\n8\t</head>\n9\t<body data-theme=\"default-roject\">\n10\t<page--header></page--header>\n11\t\n12\t<page--root data-theme=\"default-roject\">\n13\t<full--width--block data--page--block>\n14\t <full--width--area data--page--area contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h1>History</h1></full--width--area>\n15\t</full--width--block>\n16\t<full--width--block data--page--block>\n17\t <full--width--area data--page--area contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>25 September 2026 - Implementation Session</h2><div>Took over the \"Session Hand-Over: Tech Outline Normalization\" task, confirmed the Dialog Manager section of <a href=\"../outline/tech/index.page\">outline/tech/index.page</a> read correctly, then implemented all three Tech Areas from that outline: Game State Management, Dialog Management, and Simulation Management. Code lives under Assets/Scripts/Rokojori/GameState/, Dialog/, and Simulation/ (about 28 files). Removed the stale \"Get Initial Picture\" board task (its description no longer matched what had actually happened) and closed out the hand-over task.</div><div><br></div><h3>Compile Toolchain</h3><div>Set up a way to verify C# compiles without opening the Unity Editor - see <a href=\"../guides/compiling-without-unity/index.page\">guides/compiling-without-unity/index.page</a>. Two things were needed: a <code>global.json</code> pinning the SDK to 8.0.417 (the default .NET 10.0.401 SDK crashes compiling Unity's generated csproj on this machine - a Windows/CET incompatibility, not a project issue), and a hand-written <code>CompileCheck.csproj</code> that globs Assets/Scripts/Rokojori and Assets/Scripts/Project directly, since Unity's own generated Assembly-CSharp.csproj only lists files present at its last sync and won't pick up files written outside the Editor. All new code compiles clean against this (2 pre-existing, harmless serialization-analyzer warnings on EventSlot fields, unrelated to this session's code). This has only been compile-checked, never run in Unity - see the new \"Verify in Unity Editor\" board task.</div><div><br></div><h3>Coding Convention Correction</h3><div>Wrote the first pass without noticing <a href=\"../guides/Writing-C#/index.page\">guides/Writing-C#/index.page</a> - it exists but wasn't linked from guides/index.page (now fixed, and linked here alongside the new compiling guide). Had to go back and fix: no bare <code>private</code> fields (use public with an underscore prefix, or protected), no parameterized constructors (DialogProcessor changed to a static <code>Create()</code> factory), switch statements replaced with if/else-if chains (CompareInt, ListCondition), and explicit initial values added to all fields that lacked them.</div><div><br></div><h3>Decisions</h3><div>Kept GameStateManager's per-type value dictionaries as the runtime source of truth (marked <marked-text>[NonSerialized]</marked-text>), with GameStateVariable ScriptableObjects only holding the initial value and a stable <marked-text>key</marked-text> field for JSON save/load - editor-facing \"name\" (inherited from UnityEngine.Object) stays separate from save identity.</div><div><br></div><div>DialogManager.Show() throws NotImplementedException rather than faking a response - there is no UI to wire it to yet (Assets/UI is empty). SimulationRenderer.Enqueue() is a similar placeholder that completes instantly. Both are flagged as open To Do items rather than silently pretending to work.</div><div><br></div><h3>Assumptions Needing Sign-off</h3><div>The tech outline left several implementation details unspecified. Filled them in with the simplest defensible choice and flagged all five in outline/tech/index.page under \"Implementation Status\" rather than guessing silently: DialogList's flow semantics (flat sequence, ignores children's own \"next\"), PlayerChoice options gaining an optional GameStateAction, HasObject modelled as a bool flag (no inventory system exists), SimulationManager.playerCount as a plain int (no Player type is defined anywhere), and GameStateVariable.key replacing the outline's literal (but already-inherited) \"name\" field. See the new \"Sign Off Implementation Assumptions\" board task.</div><div><br></div><h3>Not Done</h3><div>SimulateWorld and ShowTurnStartConditions (the example GamePhase subclasses) were described only narratively in the outline with no code contract, so they weren't written - see the \"Example Simulation Phases\" board task. DialogPhase was written since GamePhase now exists, closing a gap from last session.</div></full--width--area>\n18\t</full--width--block>\n19\t<full--width--block data--page--block>\n20\t <full--width--area data--page--area contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>25 September 2026</h2><div>Project created.</div></full--width--area>\n21\t</full--width--block>\n22\t<full--width--block data--page--block>\n23\t <full--width--area data--page--area contenteditable=\"true\" spellcheck=\"false\" autocorrect=\"off\" autocapitalize=\"off\" style=\"outline: none;\"><h2>25 September 2026 - Tech Outline Session</h2><div>Rewrote <a href=\"../outline/tech/index.page\">outline/tech/index.page</a>. It previously held roughly 92KB of copy-pasted ChatGPT export markup (wrapper divs around a 15-section simulation brainstorm) plus an unedited Roject placeholder block. Replaced with a normalized design across three tech areas: Game State Manager, Simulation Manager, Dialog Manager.</div><div><br></div><h3>Decisions</h3><div><marked-text>GameStateManager</marked-text> is the single shared state layer - Simulation Manager and Dialog Manager both read/write through it instead of keeping separate state.</div><div><br></div><div>Simulation Manager is built around <marked-text>GamePhase</marked-text> ScriptableObjects run asynchronously across five ordered lists (intro, preTurn, playerTurn, postTurn, outro). Any phase can flag the game finished, which jumps straight to outro. Phases only talk to Unity through <marked-text>SimulationRenderer</marked-text> (command in, \"done\" callback out). The earlier standalone systems architecture (ProductionSystem, PollutionSystem, spatial fields, deltas) was folded into one example phase, <marked-text>SimulateWorld</marked-text>, instead of being its own top-level section - it was more detail than a portfolio-sized prototype needs.</div><div><br></div><div>Dialog Manager went through two passes. The first coupled dialog execution directly into DialogPhase. The user corrected this: dialog needed to work standalone, not just inside the simulation loop. Settled on three layers - <marked-text>DialogProcessor</marked-text> (standalone cursor engine, depends only on an <code>IDialogDisplay</code> interface, no knowledge of UI or the simulation loop), <marked-text>DialogManager</marked-text> (singleton, owns UI wiring, sole entry point via <code>StartDialog()</code>, implements <code>IDialogDisplay</code>), and <marked-text>DialogPhase</marked-text> (thin GamePhase wrapper calling <code>DialogManager.instance.StartDialog()</code>). The <code>IDialogDisplay</code> seam also covers a future debug/headless display for testing, mentioned but not built.</div><div><br></div><h3>Not Done</h3><div>No code was written - this was entirely the design pass in the tech outline. The To Do board items (Game State Management, Dialog Management) still need actual implementation. Final sign-off on the Dialog Manager section of the tech outline was still pending when the session was handed over.</div></full--width--area>\n24\t</full--width--block>\n25\t</page--root>\n26\t\n27\t<page--footer></page--footer>\n28\t\n29\t</body></html>\n30\t",
"toolId": "toolu_01MUrdLs8PxBvsHyeKwVdxA1"
},
{
"type": "text",
"text": "I've read the orientation pages - this is a Unity narrative/simulation prototype, code lives under `Assets/Scripts/Rokojori/`, conventions live in `workspace/guides/`. Now let's set up the gitignore."
},
{
"type": "tool_call",
"name": "Glob",
"args": {
"pattern": ".gitignore"
},
"toolId": "toolu_01ADAfepk7QvvthfWMYYRmC2"
},
{
"type": "tool_result",
"name": "toolu_01ADAfepk7QvvthfWMYYRmC2",
"result": "No files found",
"toolId": "toolu_01ADAfepk7QvvthfWMYYRmC2"
},
{
"type": "tool_call",
"name": "Bash",
"args": {
"command": "ls -la .gitignore 2>&1; echo \"---\"; ls -la git.ignore 2>&1",
"description": "Check for existing .gitignore and git.ignore files"
},
"toolId": "toolu_01RSSC9786EfNBy3QPfAdaw9"
},
{
"type": "tool_result",
"name": "toolu_01RSSC9786EfNBy3QPfAdaw9",
"result": "ls: cannot access '.gitignore': No such file or directory\n---\n-rw-r--r-- 1 Josef 197121 0 Sep 25 22:28 git.ignore",
"toolId": "toolu_01RSSC9786EfNBy3QPfAdaw9"
},
{
"type": "text",
"text": "There's no `.gitignore` yet, but an empty placeholder file named `git.ignore` (0 bytes) sits in the repo root. I'll write the standard Unity `.gitignore` content into a proper `.gitignore` file and remove the empty placeholder."
},
{
"type": "tool_call",
"name": "Write",
"args": {
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\.gitignore",
"content": "## Unity ##\n[Ll]ibrary/\n[Tt]emp/\n[Oo]bj/\n[Bb]uild/\n[Bb]uilds/\n[Ll]ogs/\n[Uu]ser[Ss]ettings/\n[Mm]emoryCaptures/\n\n# Asset meta data should only be ignored when the corresponding asset is also ignored\n!/[Aa]ssets/**/*.meta\n\n# Uncomment this line if you wish to ignore the asset store tools plugin\n# /[Aa]ssets/AssetStoreTools*\n\n# Autogenerated Jetbrains Rider plugin\n[Aa]ssets/Plugins/Editor/JetBrains*\n\n# Visual Studio cache directory\n.vs/\n\n# Gradle cache directory\n.gradle/\n\n# Autogenerated VS/MD/Consulo solution and project files\nExportedObj/\n.consulo/\n*.csproj\n*.unityproj\n*.sln\n*.slnx\n*.suo\n*.tmp\n*.user\n*.userprefs\n*.pidb\n*.booproj\n*.svd\n*.pdb\n*.mdb\n*.opendb\n*.VC.db\n\n# Unity3D generated meta files\n*.pidb.meta\n*.pdb.meta\n*.mdb.meta\n\n# Unity3D generated file on crash reports\nsysinfo.txt\n\n# Builds\n*.apk\n*.aab\n*.unitypackage\n*.app\n\n# Crashlytics generated file\ncrashlytics-build.properties\n\n# Packed Addressables\n/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*\n\n# Temporary auto-generated Android Assets\n/[Aa]ssets/[Ss]treamingAssets/aa.meta\n/[Aa]ssets/[Ss]treamingAssets/aa/*\n\n## Rojo project tooling ##\nCompileCheck.csproj\n\n## OS / IDE ##\n.DS_Store\nThumbs.db\n.idea/\n.vscode/\n"
},
"toolId": "toolu_01X5y6U7zvEScNx2LWLQ2hyE"
},
{
"type": "tool_result",
"name": "toolu_01X5y6U7zvEScNx2LWLQ2hyE",
"result": "File created successfully at: C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\.gitignore (file state is current in your context — no need to Read it back)",
"toolId": "toolu_01X5y6U7zvEScNx2LWLQ2hyE"
},
{
"type": "tool_call",
"name": "Bash",
"args": {
"command": "rm git.ignore",
"description": "Remove empty placeholder git.ignore file"
},
"toolId": "toolu_019Pg6DtQDsizyySB5LC59LT"
},
{
"type": "tool_result",
"name": "toolu_019Pg6DtQDsizyySB5LC59LT",
"result": "(Bash completed with no output)",
"toolId": "toolu_019Pg6DtQDsizyySB5LC59LT"
},
{
"type": "tool_call",
"name": "Bash",
"args": {
"command": "ls -la .vscode/ 2>&1",
"description": "Check contents of .vscode directory"
},
"toolId": "toolu_01N5aRLhSymWBW76wphJWNEg"
},
{
"type": "tool_result",
"name": "toolu_01N5aRLhSymWBW76wphJWNEg",
"result": "total 14\ndrwxr-xr-x 1 Josef 197121 0 Sep 24 14:30 .\ndrwxr-xr-x 1 Josef 197121 0 Sep 25 22:30 ..\n-rw-r--r-- 1 Josef 197121 75 Sep 24 14:30 extensions.json\n-rw-r--r-- 1 Josef 197121 178 Sep 24 14:30 launch.json\n-rw-r--r-- 1 Josef 197121 1839 Sep 24 14:30 settings.json",
"toolId": "toolu_01N5aRLhSymWBW76wphJWNEg"
},
{
"type": "text",
"text": "These are actual project configs (launch.json, settings.json, extensions.json) worth sharing, not throwaway files — I'll un-ignore `.vscode/` since ignoring it would silently exclude real project setup."
},
{
"type": "tool_call",
"name": "Edit",
"args": {
"replace_all": false,
"file_path": "C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\.gitignore",
"old_string": "## OS / IDE ##\n.DS_Store\nThumbs.db\n.idea/\n.vscode/\n",
"new_string": "## OS / IDE ##\n.DS_Store\nThumbs.db\n.idea/\n"
},
"toolId": "toolu_012cvq4YveChZyQNi2nKaEXQ"
},
{
"type": "tool_result",
"name": "toolu_012cvq4YveChZyQNi2nKaEXQ",
"result": "The file C:\\rokojori\\projects\\unity-projects\\Unity-Roject-Test\\.gitignore has been updated successfully. (file state is current in your context — no need to Read it back)",
"toolId": "toolu_012cvq4YveChZyQNi2nKaEXQ"
},
{
"type": "tool_call",
"name": "Bash",
"args": {
"command": "git status",
"description": "Show git status after adding .gitignore"
},
"toolId": "toolu_017DLQMwpySJGZCvCvQ8dGTa"
},
{
"type": "tool_result",
"name": "toolu_017DLQMwpySJGZCvCvQ8dGTa",
"result": "On branch main\n\nNo commits yet\n\nUntracked files:\n (use \"git add <file>...\" to include in what will be committed)\n\t.gitignore\n\t.roject/\n\t.vscode/\n\tAssets/\n\tPackages/\n\tProjectSettings/\n\tglobal.json\n\tworkspace/\n\nnothing added to commit but untracked files present (use \"git add\" to track)",
"toolId": "toolu_017DLQMwpySJGZCvCvQ8dGTa"
},
{
"type": "text",
"text": "Standard Unity noise (`Library/`, `Temp/`, `Logs/`, `UserSettings/`, `Build/`, generated `.csproj`/`.sln`/`.slnx`, `obj/`) is now filtered out, along with `CompileCheck.csproj` (the hand-written dotnet-build helper mentioned in the compiling-without-unity guide, regenerable). `Assets/`, `Packages/`, `ProjectSettings/`, `.vscode/`, and `workspace/` remain tracked as they should be.\n\nI set up `.gitignore` (Unity's standard template + this project's `CompileCheck.csproj`) and removed the empty placeholder `git.ignore` file that was sitting in the repo root. Nothing is committed yet — let me know if you'd like me to stage and commit."
}
],
"tokenTotal": 1730
}
]