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using UnityEngine;
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namespace Rokojori
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{
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[CreateAssetMenu( menuName = "Rokojori/Locales/Locale Text" )]
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public class LocaleText: Locale
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{
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public string context = "";
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public string en = "";
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public override string GetLocale( LocaleCode localeCode )
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{
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return en;
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}
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}
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} |