unity-roject-test/Assets/Scripts/Rokojori/GameState/GameStateNumberVariable.cs

15 lines
286 B
C#

using UnityEngine;
namespace Rokojori
{
[CreateAssetMenu( menuName = "Rokojori/Game State/Game State Number Variable" )]
public class GameStateNumberVariable : GameStateVariable
{
public double initialValue = 0;
public EventSlot<double> onChanged = new EventSlot<double>();
}
}