unity-roject-test/Assets/Scripts/Rokojori/GameState/GameStateBoolVariable.cs

15 lines
280 B
C#

using UnityEngine;
namespace Rokojori
{
[CreateAssetMenu( menuName = "Rokojori/Game State/Game State Bool Variable" )]
public class GameStateBoolVariable : GameStateVariable
{
public bool initialValue = false;
public EventSlot<bool> onChanged = new EventSlot<bool>();
}
}