21 lines
480 B
C#
21 lines
480 B
C#
using System.Threading.Tasks;
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using UnityEngine;
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namespace Rokojori
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{
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[CreateAssetMenu( menuName = "Rokojori/Dialog/Dialog Branch" )]
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public class DialogBranch : DialogBlock
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{
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public GameStateCondition condition = null;
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public DialogBlock branch = null;
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// no display involved - branching is resolved purely from game state
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public override Task<DialogBlock> Run( IDialogDisplay display )
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{
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return Task.FromResult( condition.Evaluate() ? branch : next );
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}
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}
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}
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