16 lines
322 B
C#
16 lines
322 B
C#
using UnityEngine;
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namespace Rokojori
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{
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// Editor-only annotation. No gameplay effect - it just falls through to
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// "next", which is DialogBlock's default behaviour.
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[CreateAssetMenu( menuName = "Rokojori/Dialog/Comment Block" )]
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public class CommentBlock : DialogBlock
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{
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[TextArea]
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public string comment = "";
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}
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}
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