using UnityEngine; namespace Rokojori { public enum CompareOperator { Equal, NotEqual, GreaterThan, GreaterOrEqual, LessThan, LessOrEqual } [CreateAssetMenu( menuName = "Rokojori/Dialog/Conditions/Compare Int" )] public class CompareInt : GameStateCondition { public GameStateNumberVariable variable = null; public CompareOperator comparison = CompareOperator.Equal; public int value = 0; public override bool Evaluate() { var current = GameStateManager.instance.GetValue( variable ); if ( CompareOperator.Equal == comparison ) return value == current; if ( CompareOperator.NotEqual == comparison ) return value != current; if ( CompareOperator.GreaterThan == comparison ) return current > value; if ( CompareOperator.GreaterOrEqual == comparison ) return current >= value; if ( CompareOperator.LessThan == comparison ) return current < value; if ( CompareOperator.LessOrEqual == comparison ) return current <= value; return false; } } }