using System.Collections; using System.Collections.Generic; using System.Text; using System; using System.Linq; using UnityEngine; namespace Rokojori { public class RJLog { static string _StringifyObjects( object obj, params object[] values ) { string message = obj + ""; for ( int i = 0; i < values.Length; i++ ) { message += " " + values[ i ]; } return message; } public static void Log( object obj, params object[] values ) { Debug.Log( _StringifyObjects( obj, values ) ); } public static void Warn( object obj, params object[] values ) { Debug.LogWarning( _StringifyObjects( obj, values ) ); } public static void Error( object obj, params object[] values ) { Debug.LogError( _StringifyObjects( obj, values ) ); } } }