16 lines
310 B
C#
16 lines
310 B
C#
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Rokojori
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{
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public abstract class GamePhase : ScriptableObject
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{
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public abstract Task Execute( GameStateManager state, SimulationRenderer renderer );
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// set true from inside Execute to end the game early
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public bool gameFinished = false;
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}
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}
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