unity-roject-test/Assets/Scripts/Rokojori/GameState/GameStateBoolVariable.cs

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2026-09-25 20:32:02 +00:00
using UnityEngine;
namespace Rokojori
{
[CreateAssetMenu( menuName = "Rokojori/Game State/Game State Bool Variable" )]
public class GameStateBoolVariable : GameStateVariable
{
public bool initialValue = false;
public EventSlot<bool> onChanged = new EventSlot<bool>();
}
}