15 lines
280 B
C#
15 lines
280 B
C#
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace Rokojori
|
||
|
|
{
|
||
|
|
|
||
|
|
[CreateAssetMenu( menuName = "Rokojori/Game State/Game State Bool Variable" )]
|
||
|
|
public class GameStateBoolVariable : GameStateVariable
|
||
|
|
{
|
||
|
|
public bool initialValue = false;
|
||
|
|
|
||
|
|
public EventSlot<bool> onChanged = new EventSlot<bool>();
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|