unity-roject-test/Assets/Scripts/Rokojori/Dialog/CommentBlock.cs

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2026-09-25 20:32:02 +00:00
using UnityEngine;
namespace Rokojori
{
// Editor-only annotation. No gameplay effect - it just falls through to
// "next", which is DialogBlock's default behaviour.
[CreateAssetMenu( menuName = "Rokojori/Dialog/Comment Block" )]
public class CommentBlock : DialogBlock
{
[TextArea]
public string comment = "";
}
}