26 lines
353 B
C#
26 lines
353 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Rokojori
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{
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public class Unique<T>
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{
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static T _instance;
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public static T Get( Component n = null )
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{
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if ( _instance != null )
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{
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return _instance;
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}
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_instance = SceneExtensions.GetInOpenScenes<T>();
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return _instance;
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}
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}
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}
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