unity-roject-test/Assets/Scripts/Rokojori/Simulation/SimulationRenderer.cs

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2026-09-25 20:32:02 +00:00
using System.Threading.Tasks;
using UnityEngine;
namespace Rokojori
{
// The only thing a GamePhase is allowed to touch Unity through. No concrete
// rendering/animation pipeline is wired up yet, so Enqueue completes
// immediately - this is a placeholder, not a working renderer.
public class SimulationRenderer : MonoBehaviour
{
public static SimulationRenderer instance => Unique<SimulationRenderer>.Get();
public virtual Task Enqueue( SimulationCommand command )
{
return Task.CompletedTask;
}
}
}