unity-roject-test/Assets/Scripts/Rokojori/Simulation/GamePhase.cs

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2026-09-25 20:32:02 +00:00
using System.Threading.Tasks;
using UnityEngine;
namespace Rokojori
{
public abstract class GamePhase : ScriptableObject
{
public abstract Task Execute( GameStateManager state, SimulationRenderer renderer );
// set true from inside Execute to end the game early
public bool gameFinished = false;
}
}