unity-roject-test/Assets/Scripts/Rokojori/Dialog/DialogLine.cs

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2026-09-25 20:32:02 +00:00
using System.Threading.Tasks;
using UnityEngine;
namespace Rokojori
{
[CreateAssetMenu( menuName = "Rokojori/Dialog/Dialog Line" )]
public class DialogLine : DialogBlock
{
public Locale locale = null;
public Speaker speaker = null;
public override async Task<DialogBlock> Run( IDialogDisplay display )
{
await display.Show( this );
return next;
}
}
}