MetaBalls/MetaVS.tres

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[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://dr2k3gqeaitso"]
[sub_resource type="VisualShaderNodeVec4Parameter" id="VisualShaderNodeVec4Parameter_haltq"]
output_port_for_preview = 0
parameter_name = "MetaBallA"
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_q7wmx"]
input_name = "modelview_matrix"
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform vec4 MetaBallA;
void vertex() {
// Vector4Parameter:2
vec4 n_out2p0 = MetaBallA;
// Output:0
NORMAL = vec3(n_out2p0.xyz);
}
"
nodes/vertex/2/node = SubResource("VisualShaderNodeVec4Parameter_haltq")
nodes/vertex/2/position = Vector2(-120, 40)
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_q7wmx")
nodes/vertex/3/position = Vector2(-400, 160)
nodes/vertex/connections = PackedInt32Array(2, 0, 0, 1)