MetaBalls/MetaBallsMaterial.tres

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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://b2o4bv3mf55bs"]
[ext_resource type="Shader" path="res://MetaBalls.gdshader" id="1_bba4x"]
[sub_resource type="Curve" id="Curve_ecl03"]
_data = [Vector2(0.0289017, 0), 0.0, 0.0, 0, 0, Vector2(0.184971, 1), 0.0, 0.0, 0, 0, Vector2(0.965318, 0), -2.78227, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_gec5v"]
curve = SubResource("Curve_ecl03")
[sub_resource type="Curve" id="Curve_3868r"]
_data = [Vector2(0, 0), 0.0, 0.908578, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_35ykf"]
curve = SubResource("Curve_3868r")
[resource]
render_priority = 0
shader = ExtResource("1_bba4x")
shader_parameter/metaBallA = Vector4(-3.63156, 10.6732, 0.0319376, 1.72685)
shader_parameter/metaBallB = Vector4(-6.12513, 13.8768, 0, 1.73205)
shader_parameter/metaBallC = Vector4(-5.5412, 9.49043, 0, 1.73205)
shader_parameter/metaBallD = Vector4(-7.60913, 12.1462, 0, 1.73205)
shader_parameter/metaBallE = Vector4(-5.68133, 11.5801, 0, 1.73205)
shader_parameter/metaBallF = Vector4(-3.75614, 12.9259, 0, 1.73205)
shader_parameter/maxReach = 2.0
shader_parameter/metaSize = 0.0
shader_parameter/maxInfluence = 1.0
shader_parameter/dotInfluence = 1.0
shader_parameter/pointVSdirectionalAttraction = 1.0
shader_parameter/dotInfluenceCurve = SubResource("CurveTexture_35ykf")
shader_parameter/curve = SubResource("CurveTexture_gec5v")