[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://dr2k3gqeaitso"] [sub_resource type="VisualShaderNodeVec4Parameter" id="VisualShaderNodeVec4Parameter_haltq"] output_port_for_preview = 0 parameter_name = "MetaBallA" [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_q7wmx"] input_name = "modelview_matrix" [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform vec4 MetaBallA; void vertex() { // Vector4Parameter:2 vec4 n_out2p0 = MetaBallA; // Output:0 NORMAL = vec3(n_out2p0.xyz); } " nodes/vertex/2/node = SubResource("VisualShaderNodeVec4Parameter_haltq") nodes/vertex/2/position = Vector2(-120, 40) nodes/vertex/3/node = SubResource("VisualShaderNodeInput_q7wmx") nodes/vertex/3/position = Vector2(-400, 160) nodes/vertex/connections = PackedInt32Array(2, 0, 0, 1)