From d43afeee89f3da9c3bc6a5995f77328a245b1e9f Mon Sep 17 00:00:00 2001 From: Josef Date: Sun, 5 May 2024 10:57:43 +0200 Subject: [PATCH] Small Update --- Main.tscn | 6 +++--- MetaBallsMaterial.tres | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Main.tscn b/Main.tscn index ab7c300..ffa1b70 100644 --- a/Main.tscn +++ b/Main.tscn @@ -7,7 +7,7 @@ [node name="Node3D" type="Node3D"] [node name="A" parent="." instance=ExtResource("1_61cjg")] -transform = Transform3D(0.997, 0, 0, 0, 0.997, 0, 0, 0, 0.997, -0.308231, 10.7077, 0.0319376) +transform = Transform3D(0.997, 0, 0, 0, 0.997, 0, 0, 0, 0.997, -3.63156, 10.6732, 0.0319376) metadata/_edit_group_ = true [node name="Sphere" parent="A" index="0"] @@ -21,14 +21,14 @@ metadata/_edit_group_ = true material_override = ExtResource("2_8psci") [node name="C" parent="." instance=ExtResource("1_61cjg")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.32795, 6.55321, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5412, 9.49043, 0) metadata/_edit_group_ = true [node name="Sphere" parent="C" index="0"] material_override = ExtResource("2_8psci") [node name="D" parent="." instance=ExtResource("1_61cjg")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.23827, 8.75391, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.60913, 12.1462, 0) metadata/_edit_group_ = true [node name="Sphere" parent="D" index="0"] diff --git a/MetaBallsMaterial.tres b/MetaBallsMaterial.tres index ef50ffe..2676137 100644 --- a/MetaBallsMaterial.tres +++ b/MetaBallsMaterial.tres @@ -19,10 +19,10 @@ curve = SubResource("Curve_3868r") [resource] render_priority = 0 shader = ExtResource("1_bba4x") -shader_parameter/metaBallA = Vector4(-0.308231, 10.7077, 0.0319376, 1.72685) +shader_parameter/metaBallA = Vector4(-3.63156, 10.6732, 0.0319376, 1.72685) shader_parameter/metaBallB = Vector4(-6.12513, 13.8768, 0, 1.73205) -shader_parameter/metaBallC = Vector4(-3.32795, 6.55321, 0, 1.73205) -shader_parameter/metaBallD = Vector4(-1.23827, 8.75391, 0, 1.73205) +shader_parameter/metaBallC = Vector4(-5.5412, 9.49043, 0, 1.73205) +shader_parameter/metaBallD = Vector4(-7.60913, 12.1462, 0, 1.73205) shader_parameter/metaBallE = Vector4(-5.68133, 11.5801, 0, 1.73205) shader_parameter/metaBallF = Vector4(-3.75614, 12.9259, 0, 1.73205) shader_parameter/maxReach = 2.0