DomeFox/DomeFox/X/BloodSkin.tscn

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[gd_scene load_steps=14 format=3 uid="uid://drpa7ggp1oqvi"]
[sub_resource type="Gradient" id="Gradient_45mhd"]
offsets = PackedFloat32Array(0, 0.5362319, 1)
colors = PackedColorArray(0.7296205, 0.788094, 0.8733763, 1, 1, 1, 1, 1, 1, 0.81247175, 0.8090962, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ctpa3"]
frequency = 0.0757
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rfged"]
noise = SubResource("FastNoiseLite_ctpa3")
color_ramp = SubResource("Gradient_45mhd")
[sub_resource type="Gradient" id="Gradient_n6fo8"]
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rsbf7"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gcb85"]
noise = SubResource("FastNoiseLite_rsbf7")
color_ramp = SubResource("Gradient_n6fo8")
seamless = true
[sub_resource type="FastNoiseLite" id="FastNoiseLite_jqb63"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3t4rw"]
noise = SubResource("FastNoiseLite_jqb63")
seamless = true
as_normal_map = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3p5o6"]
transparency = 2
alpha_scissor_threshold = 0.544
alpha_antialiasing_mode = 0
albedo_color = Color(0.37101543, 0.021727597, 0, 1)
albedo_texture = SubResource("NoiseTexture2D_gcb85")
roughness = 0.12
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_3t4rw")
grow = true
grow_amount = 0.001
[sub_resource type="FastNoiseLite" id="FastNoiseLite_7c1de"]
frequency = 0.0281
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ct1ta"]
noise = SubResource("FastNoiseLite_7c1de")
seamless = true
as_normal_map = true
normalize = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ypsyk"]
render_priority = -1
next_pass = SubResource("StandardMaterial3D_3p5o6")
albedo_color = Color(0.5950413, 0.5594637, 0.5166653, 1)
albedo_texture = SubResource("NoiseTexture2D_rfged")
roughness = 0.93
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_ct1ta")
subsurf_scatter_enabled = true
subsurf_scatter_strength = 1.0
subsurf_scatter_skin_mode = true
subsurf_scatter_transmittance_enabled = true
subsurf_scatter_transmittance_depth = 8.0
subsurf_scatter_transmittance_boost = 1.0
[sub_resource type="SphereMesh" id="SphereMesh_pwyh7"]
material = SubResource("StandardMaterial3D_ypsyk")
[node name="Sphere" type="MeshInstance3D"]
mesh = SubResource("SphereMesh_pwyh7")