72 lines
2.4 KiB
Plaintext
72 lines
2.4 KiB
Plaintext
[gd_scene load_steps=14 format=3 uid="uid://drpa7ggp1oqvi"]
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[sub_resource type="Gradient" id="Gradient_45mhd"]
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offsets = PackedFloat32Array(0, 0.5362319, 1)
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colors = PackedColorArray(0.7296205, 0.788094, 0.8733763, 1, 1, 1, 1, 1, 1, 0.81247175, 0.8090962, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ctpa3"]
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frequency = 0.0757
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rfged"]
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noise = SubResource("FastNoiseLite_ctpa3")
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color_ramp = SubResource("Gradient_45mhd")
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[sub_resource type="Gradient" id="Gradient_n6fo8"]
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_rsbf7"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gcb85"]
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noise = SubResource("FastNoiseLite_rsbf7")
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color_ramp = SubResource("Gradient_n6fo8")
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seamless = true
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_jqb63"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3t4rw"]
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noise = SubResource("FastNoiseLite_jqb63")
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seamless = true
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as_normal_map = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3p5o6"]
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transparency = 2
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alpha_scissor_threshold = 0.544
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alpha_antialiasing_mode = 0
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albedo_color = Color(0.37101543, 0.021727597, 0, 1)
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albedo_texture = SubResource("NoiseTexture2D_gcb85")
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roughness = 0.12
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normal_enabled = true
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normal_texture = SubResource("NoiseTexture2D_3t4rw")
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grow = true
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grow_amount = 0.001
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_7c1de"]
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frequency = 0.0281
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ct1ta"]
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noise = SubResource("FastNoiseLite_7c1de")
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seamless = true
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as_normal_map = true
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normalize = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ypsyk"]
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render_priority = -1
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next_pass = SubResource("StandardMaterial3D_3p5o6")
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albedo_color = Color(0.5950413, 0.5594637, 0.5166653, 1)
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albedo_texture = SubResource("NoiseTexture2D_rfged")
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roughness = 0.93
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normal_enabled = true
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normal_texture = SubResource("NoiseTexture2D_ct1ta")
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 1.0
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subsurf_scatter_skin_mode = true
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subsurf_scatter_transmittance_enabled = true
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subsurf_scatter_transmittance_depth = 8.0
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subsurf_scatter_transmittance_boost = 1.0
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[sub_resource type="SphereMesh" id="SphereMesh_pwyh7"]
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material = SubResource("StandardMaterial3D_ypsyk")
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[node name="Sphere" type="MeshInstance3D"]
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mesh = SubResource("SphereMesh_pwyh7")
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